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《HOPE English 希平方》服務條款關於個人資料收集與使用之規定

隱私權政策
上次更新日期:2014-12-30

希平方 為一英文學習平台,我們每天固定上傳優質且豐富的影片內容,讓您不但能以有趣的方式學習英文,還能增加內涵,豐富知識。我們非常注重您的隱私,以下說明為當您使用我們平台時,我們如何收集、使用、揭露、轉移及儲存你的資料。請您花一些時間熟讀我們的隱私權做法,我們歡迎您的任何疑問或意見,提供我們將產品、服務、內容、廣告做得更好。

本政策涵蓋的內容包括:希平方學英文 如何處理蒐集或收到的個人資料。
本隱私權保護政策只適用於: 希平方學英文 平台,不適用於非 希平方學英文 平台所有或控制的公司,也不適用於非 希平方學英文 僱用或管理之人。

個人資料的收集與使用
當您註冊 希平方學英文 平台時,我們會詢問您姓名、電子郵件、出生日期、職位、行業及個人興趣等資料。在您註冊完 希平方學英文 帳號並登入我們的服務後,我們就能辨認您的身分,讓您使用更完整的服務,或參加相關宣傳、優惠及贈獎活動。希平方學英文 也可能從商業夥伴或其他公司處取得您的個人資料,並將這些資料與 希平方學英文 所擁有的您的個人資料相結合。

我們所收集的個人資料, 將用於通知您有關 希平方學英文 最新產品公告、軟體更新,以及即將發生的事件,也可用以協助改進我們的服務。

我們也可能使用個人資料為內部用途。例如:稽核、資料分析、研究等,以改進 希平方公司 產品、服務及客戶溝通。

瀏覽資料的收集與使用
希平方學英文 自動接收並記錄您電腦和瀏覽器上的資料,包括 IP 位址、希平方學英文 cookie 中的資料、軟體和硬體屬性以及您瀏覽的網頁紀錄。

隱私權政策修訂
我們會不定時修正與變更《隱私權政策》,不會在未經您明確同意的情況下,縮減本《隱私權政策》賦予您的權利。隱私權政策變更時一律會在本頁發佈;如果屬於重大變更,我們會提供更明顯的通知 (包括某些服務會以電子郵件通知隱私權政策的變更)。我們還會將本《隱私權政策》的舊版加以封存,方便您回顧。

服務條款
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上次更新日期:2013-09-09

歡迎您加入看 ”希平方學英文”
感謝您使用我們的產品和服務(以下簡稱「本服務」),本服務是由 希平方學英文 所提供。
本服務條款訂立的目的,是為了保護會員以及所有使用者(以下稱會員)的權益,並構成會員與本服務提供者之間的契約,在使用者完成註冊手續前,應詳細閱讀本服務條款之全部條文,一旦您按下「註冊」按鈕,即表示您已知悉、並完全同意本服務條款的所有約定。如您是法律上之無行為能力人或限制行為能力人(如未滿二十歲之未成年人),則您在加入會員前,請將本服務條款交由您的法定代理人(如父母、輔助人或監護人)閱讀,並得到其同意,您才可註冊及使用 希平方學英文 所提供之會員服務。當您開始使用 希平方學英文 所提供之會員服務時,則表示您的法定代理人(如父母、輔助人或監護人)已經閱讀、了解並同意本服務條款。 我們可能會修改本條款或適用於本服務之任何額外條款,以(例如)反映法律之變更或本服務之變動。您應定期查閱本條款內容。這些條款如有修訂,我們會在本網頁發佈通知。變更不會回溯適用,並將於公布變更起十四天或更長時間後方始生效。不過,針對本服務新功能的變更,或基於法律理由而為之變更,將立即生效。如果您不同意本服務之修訂條款,則請停止使用該本服務。

第三人網站的連結 本服務或協力廠商可能會提供連結至其他網站或網路資源的連結。您可能會因此連結至其他業者經營的網站,但不表示希平方學英文與該等業者有任何關係。其他業者經營的網站均由各該業者自行負責,不屬希平方學英文控制及負責範圍之內。

兒童及青少年之保護 兒童及青少年上網已經成為無可避免之趨勢,使用網際網路獲取知識更可以培養子女的成熟度與競爭能力。然而網路上的確存有不適宜兒童及青少年接受的訊息,例如色情與暴力的訊息,兒童及青少年有可能因此受到心靈與肉體上的傷害。因此,為確保兒童及青少年使用網路的安全,並避免隱私權受到侵犯,家長(或監護人)應先檢閱各該網站是否有保護個人資料的「隱私權政策」,再決定是否同意提出相關的個人資料;並應持續叮嚀兒童及青少年不可洩漏自己或家人的任何資料(包括姓名、地址、電話、電子郵件信箱、照片、信用卡號等)給任何人。

為了維護 希平方學英文 網站安全,我們需要您的協助:

您承諾絕不為任何非法目的或以任何非法方式使用本服務,並承諾遵守中華民國相關法規及一切使用網際網路之國際慣例。您若係中華民國以外之使用者,並同意遵守所屬國家或地域之法令。您同意並保證不得利用本服務從事侵害他人權益或違法之行為,包括但不限於:
A. 侵害他人名譽、隱私權、營業秘密、商標權、著作權、專利權、其他智慧財產權及其他權利;
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E. 干擾或中斷本服務或伺服器或連結本服務之網路,或不遵守連結至本服務之相關需求、程序、政策或規則等,包括但不限於:使用任何設備、軟體或刻意規避看 希平方學英文 - 看 YouTube 學英文 之排除自動搜尋之標頭 (robot exclusion headers);

服務中斷或暫停
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版權宣告
上次更新日期:2013-09-16

希平方學英文 內所有資料之著作權、所有權與智慧財產權,包括翻譯內容、程式與軟體均為 希平方學英文 所有,須經希平方學英文同意合法才得以使用。
希平方學英文歡迎你分享網站連結、單字、片語、佳句,使用時須標明出處,並遵守下列原則:

  • 禁止用於獲取個人或團體利益,或從事未經 希平方學英文 事前授權的商業行為
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網站連結
歡迎您分享 希平方學英文 網站連結,與您的朋友一起學習英文。

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「Gene Luen Yang:讓漫畫回歸課堂」- Comics Belong in the Classroom

觀看次數:1703  • 

框選或點兩下字幕可以直接查字典喔!

When I was in the fifth grade, I bought an issue of "DC Comics Presents #57" off of a spinner rack at my local bookstore, and that comic book changed my life. The combination of words and pictures did something inside my head that had never been done before, and I immediately fell in love with the medium of comics. I became a voracious comic book reader, but I never brought them to school. Instinctively, I knew that comic books didn't belong in the classroom. My parents definitely were not fans, and I was certain that my teachers wouldn't be either. After all, they never used them to teach, comic books and graphic novels were never allowed during silent sustained reading, and they were never sold at our annual book fair. Even so, I kept reading comics, and I even started making them. Eventually I became a published cartoonist, writing and drawing comic books for a living.

I also became a high school teacher. This is where I taught: Bishop O'Dowd High School in Oakland, California. I taught a little bit of math and a little bit of art, but mostly computer science, and I was there for 17 years. When I was a brand new teacher, I tried bringing comic books into my classroom. I remember telling my students on the first day of every class that I was also a cartoonist. It wasn't so much that I was planning to teach them with comics, it was more that I was hoping comics would make them think that I was cool.

I was wrong. This was the '90s, so comic books didn't have the cultural cachet that they do today. My students didn't think I was cool. They thought I was kind of a dork. And even worse, when stuff got hard in my class, they would use comic books as a way of distracting me. They would raise their hands and ask me questions like, "Mr. Yang, who do you think would win in a fight, Superman or the Hulk?"

I very quickly realized I had to keep my teaching and my cartooning separate. It seemed like my instincts in fifth grade were correct. Comic books didn't belong in the classroom.

But again, I was wrong. A few years into my teaching career, I learned firsthand the educational potential of comics. One semester, I was asked to sub for this Algebra 2 class. I was asked to long-term sub it, and I said yes, but there was a problem. At the time, I was also the school's educational technologist, which meant every couple of weeks I had to miss one or two periods of this Algebra 2 class because I was in another classroom helping another teacher with a computer-related activity. For these Algebra 2 students, that was terrible. I mean, having a long-term sub is bad enough, but having a sub for your sub? That's the worst. In an effort to provide some sort of consistency for my students, I began videotaping myself giving lectures. I'd then give these videos to my sub to play for my students. I tried to make these videos as engaging as possible. I even included these little special effects. For instance, after I finished a problem on the board, I'd clap my hands, and the board would magically erase.

I thought it was pretty awesome. I was pretty certain that my students would love it, but I was wrong.

These video lectures were a disaster. I had students coming up to me and saying things like, "Mr. Yang, we thought you were boring in person, but on video, you are just unbearable."

So as a desperate second attempt, I began drawing these lectures as comics. I'd do these very quickly with very little planning. I'd just take a sharpie, draw one panel after the other, figuring out what I wanted to say as I went. These comics lectures would come outto anywhere between four and six pages long, I'd xerox these, give them to my sub to hand to my students. And much to my surprise, these comics lectures were a hit. My students would ask me to make these for them even when I could be there in person. It was like they liked cartoon me more than actual me.

This surprised me, because my students are part of a generation that was raised on screens, so I thought for sure they would like learning from a screen better than learning from a page. But when I talked to my students about why they liked these comics lectures so much, I began to understand the educational potential of comics. First, unlike their math textbooks, these comics lectures taught visually. Our students grow up in a visual culture, so they're used to taking in information that way. But unlike other visual narratives, like film or television or animation or video, comics are what I call permanent. In a comic, past, present and future all sit side by side on the same page. This means that the rate of information flow is firmly in the hands of the reader. When my students didn't understand something in my comics lecture, they could just reread that passage as quickly or as slowly as they needed. It was like I was giving them a remote control over the information. The same was not true of my video lectures, and it wasn't even true of my in-person lectures. When I speak, I deliver the information as quickly or slowly as I want. So for certain students and certain kinds of information, these two aspects of the comics medium, its visual nature and its permanence, make it an incredibly powerful educational tool.

When I was teaching this Algebra 2 class, I was also working on my master's in education at Cal State East Bay. And I was so intrigued by this experience that I had with these comics lectures that I decided to focus my final master's project on comics. I wanted to figure out why American educators have historically been so reluctant to use comic books in their classrooms. Here's what I discovered.

Comic books first became a mass medium in the 1940s, with millions of copies selling every month, and educators back then took notice. A lot of innovative teachers began bringing comics into their classrooms to experiment. In 1944, the "Journal of Educational Sociology" even devoted an entire issue to this topic. Things seemed to be progressing. Teachers were starting to figure things out. But then along comes this guy. This is child psychologist Dr. Fredric Wertham, and in 1954, he wrote a book called "Seduction of the Innocent," where he argues that comic books cause juvenile delinquency.

He was wrong. Now, Dr. Wertham was actually a pretty decent guy. He spent most of his career working with juvenile delinquents, and in his work he noticed that most of his clients read comic books. What Dr. Wertham failed to realize was in the 1940s and '50s, almost every kid in America read comic books.

Dr. Wertham does a pretty dubious job of proving his case, but his book does inspire the Senate of the United States to hold a series of hearings to see if in fact comic books caused juvenile delinquency. These hearings lasted for almost two months. They ended inconclusively, but not before doing tremendous damage to the reputation of comic books in the eyes of the American public.

After this, respectable American educators all backed away, and they stayed away for decades. It wasn't until the 1970s that a few brave souls started making their way back in. And it really wasn't until pretty recently, maybe the last decade or so, that comics have seen more widespread acceptance among American educators.

Comic books and graphic novels are now finally making their way back into American classrooms and this is even happening at Bishop O'Dowd, where I used to teach. Mr. Smith, one of my former colleagues, uses Scott McCloud's "Understanding Comics" in his literature and film class, because that book gives his students the language with which to discuss the relationship between words and images. Mr. Burns assigns a comics essay to his students every year. By asking his students to process a prose novel using images, Mr. Burns asks them to think deeply not just about the story but also about how that story is told. And Ms. Murrock uses my own "American Born Chinese" with her English 1 students. For her, graphic novels are a great way of fulfilling a Common Core Standard. The Standard states that students ought to be able to analyze how visual elements contribute to the meaning, tone and beauty of a text.

Over in the library, Ms. Counts has built a pretty impressive graphic novel collection for Bishop O'Dowd. Now, Ms. Counts and all of her librarian colleagues have really been at the forefront of comics advocacy, really since the early '80s, when a school library journal article stated that the mere presence of graphic novels in the library increased usage by about 80 percent and increased the circulation of noncomics material by about 30 percent.

Inspired by this renewed interest from American educators, American cartoonists are now producing more explicitly educational content for the K-12 market than ever before. A lot of this is directed at language arts, but more and more comics and graphic novelsare starting to tackle math and science topics. STEM comics graphics novels really are like this uncharted territory, ready to be explored.

America is finally waking up to the fact that comic books do not cause juvenile delinquency.

That they really do belong in every educator's toolkit. There's no good reason to keep comic books and graphic novels out of K-12 education. They teach visually, they give our students that remote control. The educational potential is there just waiting to be tapped by creative people like you.

Thank you.

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