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《HOPE English 希平方》服務條款關於個人資料收集與使用之規定

隱私權政策
上次更新日期:2014-12-30

希平方 為一英文學習平台,我們每天固定上傳優質且豐富的影片內容,讓您不但能以有趣的方式學習英文,還能增加內涵,豐富知識。我們非常注重您的隱私,以下說明為當您使用我們平台時,我們如何收集、使用、揭露、轉移及儲存你的資料。請您花一些時間熟讀我們的隱私權做法,我們歡迎您的任何疑問或意見,提供我們將產品、服務、內容、廣告做得更好。

本政策涵蓋的內容包括:希平方 如何處理蒐集或收到的個人資料。
本隱私權保護政策只適用於: 希平方 平台,不適用於非 希平方 平台所有或控制的公司,也不適用於非 希平方 僱用或管理之人。

個人資料的收集與使用
當您註冊 希平方 平台時,我們會詢問您姓名、電子郵件、出生日期、職位、行業及個人興趣等資料。在您註冊完 希平方 帳號並登入我們的服務後,我們就能辨認您的身分,讓您使用更完整的服務,或參加相關宣傳、優惠及贈獎活動。希平方 也可能從商業夥伴或其他公司處取得您的個人資料,並將這些資料與 希平方 所擁有的您的個人資料相結合。

我們所收集的個人資料, 將用於通知您有關 希平方 最新產品公告、軟體更新,以及即將發生的事件,也可用以協助改進我們的服務。

我們也可能使用個人資料為內部用途。例如:稽核、資料分析、研究等,以改進 希平方公司 產品、服務及客戶溝通。

瀏覽資料的收集與使用
希平方 自動接收並記錄您電腦和瀏覽器上的資料,包括 IP 位址、希平方 cookie 中的資料、軟體和硬體屬性以及您瀏覽的網頁紀錄。

隱私權政策修訂
我們會不定時修正與變更《隱私權政策》,不會在未經您明確同意的情況下,縮減本《隱私權政策》賦予您的權利。隱私權政策變更時一律會在本頁發佈;如果屬於重大變更,我們會提供更明顯的通知 (包括某些服務會以電子郵件通知隱私權政策的變更)。我們還會將本《隱私權政策》的舊版加以封存,方便您回顧。

服務條款
歡迎您加入看 ”希平方”
上次更新日期:2013-09-09

歡迎您加入看 ”希平方”
感謝您使用我們的產品和服務(以下簡稱「本服務」),本服務是由 希平方 所提供。
本服務條款訂立的目的,是為了保護會員以及所有使用者(以下稱會員)的權益,並構成會員與本服務提供者之間的契約,在使用者完成註冊手續前,應詳細閱讀本服務條款之全部條文,一旦您按下「註冊」按鈕,即表示您已知悉、並完全同意本服務條款的所有約定。如您是法律上之無行為能力人或限制行為能力人(如未滿二十歲之未成年人),則您在加入會員前,請將本服務條款交由您的法定代理人(如父母、輔助人或監護人)閱讀,並得到其同意,您才可註冊及使用 希平方 所提供之會員服務。當您開始使用 希平方 所提供之會員服務時,則表示您的法定代理人(如父母、輔助人或監護人)已經閱讀、了解並同意本服務條款。 我們可能會修改本條款或適用於本服務之任何額外條款,以(例如)反映法律之變更或本服務之變動。您應定期查閱本條款內容。這些條款如有修訂,我們會在本網頁發佈通知。變更不會回溯適用,並將於公布變更起十四天或更長時間後方始生效。不過,針對本服務新功能的變更,或基於法律理由而為之變更,將立即生效。如果您不同意本服務之修訂條款,則請停止使用該本服務。

第三人網站的連結 本服務或協力廠商可能會提供連結至其他網站或網路資源的連結。您可能會因此連結至其他業者經營的網站,但不表示希平方與該等業者有任何關係。其他業者經營的網站均由各該業者自行負責,不屬希平方控制及負責範圍之內。

兒童及青少年之保護 兒童及青少年上網已經成為無可避免之趨勢,使用網際網路獲取知識更可以培養子女的成熟度與競爭能力。然而網路上的確存有不適宜兒童及青少年接受的訊息,例如色情與暴力的訊息,兒童及青少年有可能因此受到心靈與肉體上的傷害。因此,為確保兒童及青少年使用網路的安全,並避免隱私權受到侵犯,家長(或監護人)應先檢閱各該網站是否有保護個人資料的「隱私權政策」,再決定是否同意提出相關的個人資料;並應持續叮嚀兒童及青少年不可洩漏自己或家人的任何資料(包括姓名、地址、電話、電子郵件信箱、照片、信用卡號等)給任何人。

為了維護 希平方 網站安全,我們需要您的協助:

您承諾絕不為任何非法目的或以任何非法方式使用本服務,並承諾遵守中華民國相關法規及一切使用網際網路之國際慣例。您若係中華民國以外之使用者,並同意遵守所屬國家或地域之法令。您同意並保證不得利用本服務從事侵害他人權益或違法之行為,包括但不限於:
A. 侵害他人名譽、隱私權、營業秘密、商標權、著作權、專利權、其他智慧財產權及其他權利;
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E. 干擾或中斷本服務或伺服器或連結本服務之網路,或不遵守連結至本服務之相關需求、程序、政策或規則等,包括但不限於:使用任何設備、軟體或刻意規避看 希平方 - 看 YouTube 學英文 之排除自動搜尋之標頭 (robot exclusion headers);

服務中斷或暫停
本公司將以合理之方式及技術,維護會員服務之正常運作,但有時仍會有無法預期的因素導致服務中斷或故障等現象,可能將造成您使用上的不便、資料喪失、錯誤、遭人篡改或其他經濟上損失等情形。建議您於使用本服務時宜自行採取防護措施。 希平方 對於您因使用(或無法使用)本服務而造成的損害,除故意或重大過失外,不負任何賠償責任。

版權宣告
上次更新日期:2013-09-16

希平方 內所有資料之著作權、所有權與智慧財產權,包括翻譯內容、程式與軟體均為 希平方 所有,須經希平方同意合法才得以使用。
希平方歡迎你分享網站連結、單字、片語、佳句,使用時須標明出處,並遵守下列原則:

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網站連結
歡迎您分享 希平方 網站連結,與您的朋友一起學習英文。

抱歉傳送失敗!

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希平方 x ICRT

「Chris Milk:虛擬實境藝術」- The Birth of Virtual Reality as an Art Form


框選或點兩下字幕可以直接查字典喔!

When I was a kid, I experienced something so powerful, I spent the rest of my life searching for it, and in all the wrong places. What I experienced wasn't virtual reality. It was music. And this is where the story begins.

That's me, listening to the Beatles' "White Album." And the look on my face is the feeling that I've been searching for ever since. Music goes straight to the emotional vein, into your bloodstream and right into your heart. It deepens every experience. Fellas?

This is the amazing McKenzie Stubbert and Joshua Roman. Music—

Music makes everything have more emotional resonance. Let's see how it does for this talk. The right piece of music at the right time fuses with us on a cellular level. When I hear that one song from that one summer with that one girl, I'm instantly transported back there again. Hey, Stacey.

Here's a part of the story, though, where I got a little greedy. I thought if I added more layers on top of the music, I could make the feelings even more powerful. So I got into directing music videos. This is what they looked like. That's my brother, Jeff. Sorry about this, Jeff. Here's me, just so we're even. Incredible moves. Should've been a dancer.

These experiments grew, and in time, started to look more like this. In both, I'm searching for the same thing, though, to capture that lightning in a bottle. Except, I'm not. Adding moving pictures over the music added narrative dimension, yes, but never quite equated the power that just raw music had for me on its own. This is not a great thing to realize when you've devoted your life and professional career to becoming a music video director. I kept asking myself, did I take the wrong path? So I started thinking: if I could involve you, the audience, more, I might be able to make you feel something more as well.

So Aaron Koblin and I began auditioning new technologies that could put more of you inside of the work, like your childhood home in "The Wilderness Downtown," your hand-drawn portraits, in "The Johnny Cash Project," and your interactive dreams in "3 Dreams of Black." We were pushing beyond the screen, trying to connect more deeply to people's hearts and imaginations. But it wasn't quite enough. It still didn't have the raw experiential power of pure music for me.

So I started chasing a new technology that I only had read about in science fiction. And after years of searching, I found a prototype. It was a project from Nonny de la Pena in Mark Bolas's lab in USC. And when I tried it, I knew I'd found it. I could taste the lightning. It was called virtual reality. This was it five years ago when I ran into it. This is what it looks like now.

And I quickly started building things in this new medium, and through that process we realized something: that VR is going to play an incredibly important role in the history of mediums. In fact, it's going to be the last one. I mean this because it's the first medium that actually makes the jump from our internalization of an author's expression of an experience, to our experiencing it firsthand. You look confused. I'll explain. Don't worry.

If we go back to the origins of mediums, by all best guesses, it starts around a fire, with a good story. Our clan leader is telling us about how he hunted the woolly mammoth on the tundra that day. We hear his words and translate them into our own internal truths. The same thing happens when we look at the cave painting version of the story, the book about the mammoth hunt, the play, the radio broadcast, the television show or the movie. All of these mediums require what we call "suspension of disbelief," because there's a translation gap between the reality of the story and our consciousness interpreting the story into our reality. I'm using the word "consciousness" as a feeling of reality that we get from our senses experiencing the world around us.

Virtual reality bridges that gap. Now, you are on the tundra hunting with the clan leader. Or you are the clan leader. Or maybe you're even the woolly mammoth.

So here's what special about VR. In all other mediums, your consciousness interprets the medium. In VR, your consciousness is the medium. So the potential for VR is enormous. But where are we now? What is the current state of the art? Well, we are here. We are the equivalent of year one of cinema. This is the Lumière Brothers film that allegedly sent a theater full of people running for their lives as they thought a train was coming toward them. Similar to this early stage of this medium, in VR, we also have to move past the spectacle and into the storytelling. It took this medium decades to figure out its preferred language of storytelling, in the form of a feature film. In VR today, we're more learning grammar than writing language.

We've made 15 films in the last year at our VR company, Vrse, and we've learned a few things. We found that we have a unique, direct path into your senses, your emotions, even your body. So let me show you some things. For the purpose of this demo, we're going to take every direction that you could possibly look, and stretch it into this giant rectangle. Okay, here we go.

So, first: camera movement is tricky in VR. Done wrong, it can actually make you sick. We found if you move the camera at a constant speed in a straight line, you can actually get away with it, though. So, the first day in film school, they told me that you have to learn every single rule before you can break one. We have not learned every single rule. We've barely learned any at all, but we're already trying to break them to see what kind of creative things we can accomplish. In this shot here, where we're moving up off the ground, I added acceleration. And I did that because I wanted to give you a physical sensation of moving up off the ground. And in VR, I can give that to you.

Not surprisingly, music matters a lot in this medium as well. It guides us how to feel. In this project we made with the New York Times, Zach Richter and our friend, JR, we take you up in a helicopter, and even though you're flying 2,000 feet above Manhattan, you don't feel afraid. You feel triumphant for JR's character. The music guides you there.

Contrary to popular belief, there is composition in virtual reality, but it's completely different than in film, where you have a rectangular frame. Composition is now where your consciousness exists and how the world moves around you. In this film, "Waves of Grace," which was a collaboration between Vrse, the United Nations, Gabo Arora, and Imraan Ismail, we also see the changing role of the close-up in virtual reality. A close-up in VR means you're actually close up to someone. It brings that character inside of your personal space, a space that we'd usually reserve for the people that we love. And you feel an emotional closeness to the character because of what you feel to be a physical closeness.

Directing VR is not like directing for the rectangle. It's more of a choreography of the viewer's attention. One tool we can use to guide your attention is called "spatialized sound." I can put a sound anywhere in front of you, to left or right, even behind you, and when you turn your head, the sound will rotate accordingly. So I can use that to direct your attention to where I want you to see. Next time you hear someone singing over your shoulder, it might be Bono.

VR makes us feel like we are part of something. For most of human history, we lived in small family units. We started in caves, then moved to clans and tribes, then villages and towns, and now we're all global citizens. But I believe that we are still hardwired to care the most about the things that are local to us. And VR makes anywhere and anyone feel local. That's why it works as an empathy machine. Our film "Clouds Over Sidra" takes you to a Syrian refugee camp, and instead of watching a story about people over there, it's now a story about us here.

But where do we go from here? The tricky thing is that with all previous mediums, the format is fixed at its birth. Film has been a sequence of rectangles, from Muybridge and his horses to now. The format has never changed. But VR as a format, as a medium, isn't complete yet. It's not using physical celluloid or paper or TV signals. It actually employs what we use to make sense of the world. We're using your senses as the paints on the canvas, but only two right now. Eventually, we can see if we will have all of our human senses employed, and we will have agency to live the story in any path we choose. And we call it virtual reality right now, but what happens when we move past simulated realities? What do we call it then? What if instead of verbally telling you about a dream, I could let you live inside that dream? What if instead of just experiencing visiting some reality on Earth, you could surf gravitational waves on the edge of a black hole, or create galaxies from scratch, or communicate with each other not using words but using our raw thoughts? That's not a virtual reality anymore. And honestly I don't know what that's called. But I hope you see where we're going.

But here I am, intellectualizing a medium I'm saying is experiential. So let's experience it. In your hands, you hopefully hold a piece of cardboard. And let's open the flap. Tap on the power button to unlock the phone. And for the people watching at home, we're going to put up a card right now to show you how to download this experience on your phone yourself, and even get a Google cardboard of your own to try it with. We played in cardboard boxes as kids, and as adults, I'm hoping we can all find a little bit of that lightning by sticking our head in one again. So, you're about to participate in the largest collective VR viewing in history. And in that classic old-timey style of yesteryear, we're all going to watch something at the exact same time, together. Let's hope it works. What's the countdown look like? I can't see.

Let me tell you how I shot the cover of the New York Times Magazine, "Walking New York." I just got strapped on outside the helicopter, and I had to be perfectly vertical so I could grab it. And when I was perfectly above—you know, with the wind, we had to redo it a few times—then I kept shooting.

Dear Lord, protect us from evil, for you are the Lord, the light. You who gave us life took it away. Let your will be done. Please bring peace to the many who have lost loved ones. Help us to live again.

There are more kids in Zaatari than adults right now. Sometimes I think we are the ones in charge.

How was it? That was a cheap way of getting you to do a standing ovation. I just made you all stand. I knew you'd applaud at the end of it.

I believe that everyone on Earth needs to experience what you just experienced. That way we can collectively start to shape this, not as a tech platform but as a humanity platform. And to that end, in November of last year, the New York Times and Vrse made a VR project called "The Displaced." It launched with one million Google Cardboards sent out to every Sunday subscriber with their newspaper. But a funny thing happened that Sunday morning. A lot of people got them that were not the intended recipients on the mailing label. And we started seeing this all over Instagram. Look familiar?

Music led me on a path of searching for what seemed like the unattainable for a very long time. Now, millions of kids just had the same formative experience in their childhood that I had in mine. Only I think this one surpasses it. Let's see where this leads them.

Thank you.

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  • 功能簡介

    單句重覆、上一句、下一句:顧名思義,以句子為單位重覆播放,單句重覆鍵顯示橘色時為重覆播放狀態;顯示灰色時為正常播放狀態。按上一句鍵、下一句鍵時就會自動重覆播放該句。
    收錄佳句:點擊可增減想收藏的句子。

    中、英文字幕開關:中、英文字幕按鍵為綠色為開啟,灰色為關閉。鼓勵大家搞懂每一句的內容以後,關上字幕聽聽看,會發現自己好像在聽中文說故事一樣,會很有成就感喔!
    收錄單字:用滑鼠框選英文單字可以收藏不會的單字。
  • 分享
    如果您覺得本篇短片很有趣或很喜歡,在短片結束時有分享連結,可以分享給朋友一同欣賞,一起看YouTube學英文!

    或是您有收錄很優秀的句子時,也可以分享佳句給大家,一同看佳句學英文!